BETA v0.2.1 Patch Notes


BETA v0.2.1 Patch Notes

  • Permadeath/Roguelike Functionality:
    • DEFEAT === GAME OVER
    •  Saving during combat (largest implementation in this update)
    • Health persists across encounters
    •  Augments persist across games
    • Reputation persists across games
  • Unlockable Content:
    • 3/5 heroes now available at game start. Unlock 2 more heroes and alternate powers/ultimates throughout gameplay.
  • UI Changes:
    • Most UI elements have been changed.
    • A black/white/yellow theme is now present throughout most UI elements.
    • Most clickable elements now have a background highlight.
  • Improved Loading:
    • Asynchronous loading implemented. Game starts loading in background immediately.
    • Scenes that don’t load anything skip the loading screen entirely.
    • No longer causes “Drifter.exe has stopped responding.”
    • Loading bar implemented.
  • Combat Difficulty:
    • Increase/decrease the difficulty before each combat for increased risks and rewards.
  • Extended Tutorialization:
    • Tutorials now cover various scenes (i.e. World Map tutorial).
  • Enemy Surges:
    • Every X turns, the enemy **Surges**, drawing X cards and reduce their cost by X (i.e. Surge 1, Surge 2, Surge 3...), where X is the number of times they've surged.
  • Related Cards:
  • On zoom card popups, related cards are now displayed (i.e. a card that refers to card X would display card X as a related card).

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